Based on the game's existing aesthetic, we refined and developed the UI for certain sessions of Voodoo's Helix Jump game.
We created the entire UI and icons for the League System, which was about to be implemented. Within the scope of this project, we developed some animations, VFX and modeled prize chests.
The last images were aesthetic UI proposals for the game. If they went ahead, they would even change the look of the phase map. They were created at the beginning of our work.