Character created for TBA horror game.
The idea behind the creation of this humanoid character of colossal proportions was to find an aesthetic that lies between organic and technological, to cast a mystery over the nature of this immense creature.
Still, the range of aesthetic possibilities in creating the creature was immense. We were given a lot of freedom in the briefing. Thus, we had the opportunity to embrace several possible solutions while looking for the right tone of "horror" in the appearance of the character.
Face and hands were important in its creation, as they are the body parts that have the most interaction with the player.