In this project, we were responsible for the 3D modeling and texturing of the Maestro and skins.
We had the opportunity to develop a workflow for the skins as they shared the same mesh and UVs:
Starting with a high-poly version of the clothes, we used vertex painting to create the ID and Opacity maps and baked them in Substance Painter, where we did all the texturing.
Let us know in the comments section if you're interested in learning more about this workflow.
Cheers!
Maestro Turnaround